Typically, I prefer to develop gameplay mechanics, directly experienced by the user, but I am also adept in programming 'behind the scenes' functionality: workflows, tools, etc. I have experience across a wide range of languages and APIs, and I am always keen to learn more.
|C# 5 Years||C++ 3 Years|
|JS 4 Years||GLSL 3 Years|
|OpenGL 2 Years||HTML / CSS 3 Years|
|PHP 1 Year|
I put a lot of passion and energy into every game I make, and always ensure that every aspect is crafted to the highest standard. I enjoy problem-solving, and finding new, better sollutions to development issues. If process is slow for the team to use, I'll often make a tool to speed things up! Game-jams often peak my interest, as working in time-depentant situations always gets the creativity flowing.
Throughout my studies, I have always had a drive to learn and utilize new skills and applications, from programming languages, to 3D modeling applications, to project management solutions. This has enabled me to perform in a variety of roles during game development, including the coordination of small teams of more specialised individuals.
|Unity Engine 5 Years||Unreal Engine 1 Year|
|3DS Max 3 Years||Autodesk Maya 3 Years|
|Git Source Control 5 Years||Agile Workflow 3 Years|